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Population: One 2025

Collection of some of the character skins I developed, lead and managed for Population: One in 2025. I was responsible for the sculpt, low poly LOD0, LOD chain, texture, and pipeline implementation into Unity.
All characters are under 8192 tris, and have 4 materials. Designed for use in VR.
Marketing Shots: Ron Dodge | rdodge.com
Gun Artist: Frank Moussette | artstation.com/moussetticus